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This is the best game I've played in demo day, and it might be the most immediately charming game I've played in a while. I certainly felt compelled to come back, and at the point my first character died I had:

  • Learned that I liked two weapons more than I liked shields, but totally saw the viability of shields and enjoyed the 3 floors I spent using them
  • Made a couple of characters that felt all my own in spite of relatively similar "newcomer" characters. Baller.
  • Figured out that jumping over fire walls and using a fire wall of my own felt incredible
  • Figured how satisfying it was to destroy multiple barrels at once using the fire wall spell
  • Found the "NEW LEVEL X" level up text charming - I don't know if this is deliberately oddly worded over 'LEVEL UP' or similar, but I loved this
  • Got excited every time I saw a treasure chest, or weapons rack
  • Found that equipping two swords and doing sick combos felt great

Honestly, this is a fantastic, pacy game and I can't wait to play more of it. The fact that armour etc changed my sprite, switching between 1st and 3rd person, the fact that the 3rd person camera was over-the-shoulder rather than awkwardly centered still letting me aim: Everything about the game feels tight, well-designed and just really great.

Personal highlight: Movement feels so slick - it's almost boomer-shooter-y. Like Hexen, if it played more like DOOM.

I'm gonna be following this project with huge interest! My only feedback is that the game really feels like it improves once the enemy variety gets higher - bats and fire cultists being the only enemies on levels 1-3 is understandable as an onboarding measure, but maybe something like a slime on the bat-only level 1 might feel good? Just as a touch of early variety.