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Prompt 2: In the game The Laughter, the passage is starting with a description of your background. The protagonist's experiences and current situation set this story in a more realistic context. And this part of the story setting does not have any options - clicking the blue text could only bring the player to the next page of the passage. Then, the first choice seems weird but after I go back I think the "Unknown Caller ID" is some sort of hint of danger. There is a go-back button on each page. And the options will navigate the player to face different scenarios. Going back and re-entering the choices is necessary. Because the hint of the previous passage might not be obvious to me. However, the ending of different choices is not beyond my expectation. Like the dead body of the headline. Before my choices, I can feel there is something bad that might happened. I think these options are appropriate with the topic or atmosphere made by this game which is a vague but bad feeling. You do not know what is ahead of your choices but you feel uncomfortable when you choose some options that make the protagonist into danger. Moreover, I restart this game many times and I think I found most of the ending. If the protagonist did not die because of the previous options, players would always see "headline of the newspaper" about a "dead body". This ending gives the player a sense of achievement because if they choose inappropriately that dead body will be the protagonist controlled by the player.