Prompt 2: I have played the original version of this game. This version is still interesting enough for me to figure out different endings. (I spend a lot of time clicking different choices trying to reach all different endings because this game seems to have much less ending than the original one). The main idea of the passage of this game is the "life restart". The players will have options throughout the game because life is making different decisions in some scenarios. Similarly, there is no actual story. Because all the stories are created by the choices of the players. Although there is some connection between your choices and the storyline, the topic "life" in this game wants to emphasize the uncertainty of your decision. For instance, I choose the 6 family situation and want a strange start to my life, but the story after my choice is really normal (finally the figure in the game died at 80 years old because of a heart attack). So, it is hard to guess a choice will bring you to what kind of story. Then, this game enables players to choose to go back and it is necessary to get back or restart the game and the players' curiosity makes them play the game over and over again just for different endings. Therefore, the relationship between the organization of the passage and the topic of this game is appropriate. Life is full of uncertainty and surprises, and these uncertain choices will encourage players to try this game many times.