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Prompt 2: Describe how the passages are organized.

The player has many options in this game, all of which change the game in one way or another.  Each option—in my many playthroughs of this game—seems to lead to a different outcome, and it projects the amount of time and thought the game developer put into this narrative.  The player truly feels in control of the storyline, especially after playing the game more than once.  The many options offer replay-ability to the game, and because the links are clearly defined and easy to understand, there is very little chance the player will get lost in trying to find the different endings.

Whenever I selected one link option over another, I had a vague idea on where I was going to end up.  For example, when I selected the Air Jordan’s link as opposed to the handful of carrots link, I had a pretty good idea that my Runaway Rabbit was going to run away in style, albeit perhaps hungrily.  However, selecting a link didn’t necessarily give the next prompt away, and it was interesting to see how the previous word or short phrase connected with the next passage, and how that passage deviated and distinguished itself, all while leading to yet another choice of links for the player to make.  In this game, the designer gave the player the option to go back to a previous passage, but I personally feel that this option shouldn’t be used at all by the player.  I think that with the way the story is set up, kind of like a ‘Choose Your Own Adventure’ type of game, every selection should be permanent, adding to the permanent control the player feels over choosing the best path for Max the Rabbit.

(WC: 289)