Prompt 2: Describe how the passages are organized.
Max the Runaway Rabbit is organized by giving the player different choices at crucial parts in the narrative. These choices are given to the player when the player can perform different actions. For example, the player can either take Air Jordans or carrots and his large mitten on a trip. Depending on the choice, the game changes focus to that item. In the case of the carrots, the focus is on how many carrots the player will eat. If the player realizes that eating too many carrots is bad, then the story will end by the player making friends. However, if the player eats too many carrots, the player dies. For the most part, the player can guess where a link will take him beforehand. This is due to what is linked in the game. At one junction, the player can either snack on carrots or not snack on carrots. As expected, the next panel deals with the effects of that action. The links are organized such that the player cannot get back to where he came from. This works to give weight to the player's actions as they have retrocessions on the story.