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Prompt 2 - The player is given a choice fairly early in the game. As the player scrambles to get to work on time they are given two choices, run back and grab their briefcase or go without it to avoid being late. If they decide to grab their briefcase they are not given any more choices and the game ends with them keeping their job. If they go without their briefcase however, they find that the briefcase is needed. This leads to the player being given three different options in how they are going to get their briefcase. This choice is similar to the first decision as one option gets the briefcase to the player with no more choices needing to be made later in the game, while the other two options lead the player to having to make more decisions. Eventually there is a point where the player is unable to make any more decisions and they either keep or lose their job depending on their earlier choices.

It is easy to tell where the link will take the player as for the most part they do what they say they do, though the outcome may not be what they expect. For example, one choice the player has is to call their friend for help. If the player chooses to call their friend they do get in touch with their friend, but the outcome may not be what they expected as their friend is unable to help them and they have to get help from someone else.

The player is easily able to get back where they came from in two different ways. The player can use a back arrow to return to certain parts of the game or certain decisions link back to where the player is able to make a different choice for the same situation if their first decision did not work out. The player may want to go back in order to make a different choice if their first choice did not work out or the player may want to go back to see if they can find different paths or endings.