Prompt 5: This game is meant to play relatively slow. This is emphasized with the single word passages that we must click. There is some auto advancing, but it has a purpose and moves slowly as well. The clicking gives the player a second to breath before moving to the next part of the game. There is a lot of tension with certain odd events that take place during play. There aren’t many times where I have the option to choose what options there are to click, but this isn’t necessarily a bad thing. When the player is given an option to choose multiple paths, it feels much more meaningful. The words we click on are mostly actions the player takes or noises the player hears. As the protagonist of the game, it feels like I am clicking the words that attract my attention while playing the game. The story is fleshed out with other passages, but none that catch my attention like the noises or actions of the player. Many times, there are only a couple words highlighted, and it’s usually at the end of the passage. However, this means while reading the rest of the passage, I don’t lose focus on what’s important to the overall story. Typically, there is only one word highlighted, but this changed throughout the story quite a bit. The one-word highlighted parts are what catch my attention as the player. Clicking in this game is comparable to when characters in horror movies look behind a door they know something scary or bad is going to be in.