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Prompt 2: The player has options on many of the different passages. The whole premise of this game is to choose to either feed or not feed different animals while the player is out on a walk in the woods. This seems like a simple and harmless concept until the player chooses incorrectly to either feed or avoid feeding a certain animal. This player may die in certain scenarios, which makes each decision to feed or not feed an animal extremely important. With the simple pattern this game uses at first, it’s very easy to predict where the outcome of each screen takes the player. You feed or pass by one animal after the other until a certain screen comes up that may or may not kill the player based on previous choices they have made in the run. Once getting to the ending sequence, the story unfolds in a unique way, leaving the player with no idea where the next passage will take them. Though most likely not intentional, yes, I am able to go back to where I came from using the back arrow near the top left of the screen. I believe I saw this arrow while debugging, so I’m not sure if it’s supposed to be in the final product. However, I believe having this back arrow makes the game play much better, since I don’t have to start over from scratch when I want to play again with different dispersing of my food. The overall story is simple at first – the player must choose what animals to feed and pass by to survive the walk in the woods. After passing this simple beginning sequence, the player is then taken to a fourth wall-breaking series of events making me think about my decisions throughout the game.