Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prompt 2:

In murder, the entire narrative is experienced from the perspective of the detective with the exception of the final passage which serves as exposition. Though, what matters is the information provided in the passages is only what our hero detective would know. For the most part, each passage is structured where it details information relevant to the murder investigation at the location or person the detective is visiting at that moment in time. Because of this structuring, the passages are no longer than a typical paragraph and are pretty uniform in length. Each of them has one or two highlighted words to click which indicate the focus of the next passage. Only one of these words, in passages that have multiple, leads to a unique proceeding passage. For example, one passage allows the choice of clicking the words 'knife' or 'book'. Upon selecting knife you are provided with case information helpful for making future decisions but it returns you to the passage where you must select 'book' which provides case information and then proceeds directly to the next passage. Other passages where the player is explicitly given the choice of two decisions that may result in chasing different case leads leads the player to assume the choice they make would result in different conclusions to the investigation. In my playthrough I ended up getting Lee prosecuted because the evidence against him was seemingly overwhelming. Though, the final passage made Lee's innocence seems ambiguous, as if the absolute truth about Brian's murder was unobtainable. This passage felt detached from the timeframe of the story from the perspective of the detective and game me personally the impression that any other path taken in resolution of the case would have resulted in this same ambiguity, sort of wrapping all the endings together.