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Prompt 1:

I started off playing this game with a bunch of excitement and curiosity for the future, as it had me enter in details about myself and some of my favorite things. Soon we find ourselves introduced to “Butty Cat”, who seems to be a cat. Cats can get pretty crazy and soon we have a choice of choosing if she is “cozy” or “annoyed”. As a player, this can feel stressful as it seems like it will impact the rest of the story, and since I felt that way, I went with cozy since I didn’t want her to be stressed as well, plus enjoying the morning sunshine was something I could really connect with. 

I was glad I made this decision as she seemed rather satisfied with the “relaxing morning”, but that’s cut short as she wants to then go outside to enjoy the weather. For some, this may be great, but it made me feel a little stressed as it was quite an abrupt change of pace while I was enjoying the sun. Then it all goes downhill as she jumps off the sofa, but slips and gets hurt. At that point I knew we should have stayed inside enjoying the sun. 

The dialogue helps us dive into the attitude of Butty Cat here, as we see her “march” to the balcony door. She didn’t even get far, settling directly “in front of the glass door”, making me feel better about leaving the inside. As long as we don’t have to walk too far. I definitely vibe with Butty Cat’s laziness. Just like Butty Cat though, as she saw a pile of strawberries(the fruit I selected in the beginning) in the yard, I was met with some confusion. That’s completely not where I expected them to show up and I actually forgot about that at this point. 

Overall, the action of clicking, the textual descriptions, and Butty Cat’s dialogue really help the player feel and experience Butty Cat’s day to day life. I am hoping my day can be like hers soon...