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Prompt 5:

“A Day Disney” strategically utilizes the basic acting of clicking to invoke a lot of emotion.  The dialogue helps build up the excitement of visiting Disney World and exploring, but it is the act of clicking that allows the player to step into the world and feel like they are visiting Disney World themselves. Each click lets you complete basic actions, primarily traveling between parks or different part of parks. So every time you click a location, it almost feels like you(or the character) are picking your feet up and travelling between parks. This is facilitated not only by the action, but the text, which not only describes experiencing the places, but seeing them and the feelings that the avatar faces. 

Unlike some other stories, the actions are pretty structured, with a consistent ordering and the ability to go back and forth. While this may seem to limit the uniqueness of the story, you have your unique order and your own choice of what to do. Your experience will be completely different than any other player playing the game. This is expanded on with the choice to always leave the current park or even go home when you want. Disney can be a tiring experience and the fact this is an action that the avatar can almost always take, helps the player feel that as well.