Deleted 4 years ago
Viewing post in Walk-O-Motion VR With Physics comments
I will be updating it with some tweaks and Vive support.
I don't activate Vive support at first because the controllers really aren't well designed for my control scheme, so I actually have to put in extra thought and work for those controllers.
If they had buttons like Oculus it would be easy, but that's not the case.
Something else may be wrong, I was able to launch WOM.exe without using revive. It just didn't work with my vive. Looks like the input re-mapper stuff is still in beta, you might have better luck switching your steam VR to beta. In your steam library right click SteamVR > Properties > Betas then select the beta in the dropdown. No guarantees
Guys, I think the problem is actually Unity's own Input system.
I've swapped it out for OVR (Oculus' plugin) so I'm assuming this should fix ReVive problems.
The game should run regardless, it's only input that won't.
Even without a VR headset the game will load up, so if you're not getting the launcher then there's some other problem.