Woah. This is a long one.
- Yeah, it's weird. I'm not sure why it attracts "Not a Furry" people, but I'll take it.
- I also found the camera switching jarring. I've tested up and down aiming early on, but it still felt weird / introduces new bugs (like seeing out-of-map areas), but I'll see what I can do. If it doesn't work out, expect the camera to be the same.
--- I agree the camera becomes a problem when stairs are involved. Don't know how to solve it currently.
- Her idle pose was actually the very first drawing of her. It was initially for reference, but then it stuck. Also, a shiver animation would take dev time from other mechanics, but it's still cool.
- Yeah, "flying off stairs" is weird. Still, I'd prefer making content than fiddle with physics.
- Grapple minigame does need a bit of a rework. Not sure when though.
- I do feel the jump needs to be higher, but I don't know by how much without trivializing gameplay. Will need to test it,
--- (or let players set the jump height and run a poll on which is best.)
- "Shoot the flickering light" is a cool idea. Added.
- Yeah, I don't plan on having intricate levels. The gameplay demands your attention on the flashlight, so I'm fine with more corridor-y levels.
- I actually like the idea of Koubold being docile. Will think about that.
> Moxie rendering against the map is inconsistent.
- An engine limitation, unfortunately. I have to find and patch these manually. Thanks for mentioning, though. These walls are patched now. (If you see an unpatched wall, assume I don't know about it. I'll patch it once I know.)
- Fixed the railing having collision.
- The stair railings being too short is for gameplay. It's annoying to see what's behind the railing at a glance. Still, I'll test it out to see if it's worth increasing.
- Added many of the bugs into the buglist.
Seriously, thank you for your impressions, ideas, and bugs. This is all super valuable, and a few are now in the game.