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It was from just now, I even closed my browser, hmm. I've got no clue what might be causing it, but the switching tabs thing seems to re-activate it again for whatever reason.

(4 edits)

I just uploaded it again. Could you check it now please? I confused the file before and accidentally put the same one as the old version.

Fr*ck. I think the new version solved it but now I ranned into another bug.

Nevermind I think it was just some other thing. Still I would like you to see if the main bug was fixed. I understand if you're tired but it would really help me.

Forget it, the bug is still there. I'm pretty much gonna stay here a long time, I would actually recommend you to just go and do other stuff, I have actually made you lose a lot of time.

(1 edit)


It seems a lot harder to get the bug to occur consistently, but unfortunately occur it did. Also, for a bit after the mine explodes, I have some difficulty placing plants in it's tile, was that the other bug?

Edit: After some more testing (and general clicking around) I think I have a hunch, I think it's caused directly by the potato mines. After they explode, after a few seconds, I can start making plant stacks.

I think so. However, I think I got what causes the main bug. Not sure about mine one, but main one is caused right after a zombie eats a plant, I think. I'm working on it rn.

Yeah, seems to be just when a plant gets removed, very strange.

Just read your edit, I'm the one who volunteered to bug hunt in the first place, it's not a problem, no need to feel bad

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Thank you for that. It seems I actually figured out how to solve the bug but I need some more testing cuz it's not quite amusing to repost. Anyway, the problems seemed to be that when a zombie ate a plant, it didn't just reset the state of that tile, instead it reset the state of EVERY SINGLE TILE. That's why it kept being like that. However, now I added a condition that if a plant is above a tile, it automatically sets its state as an ocupied tile. This should work now.

Edit: Still trying, I'll let you know when it's done.

Aight, it's ready. The bug should be gone now.

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Mission complete! Except... The places where plants have been and weren't shoveled don't accept plants anymore.

Edit: By mission complete I meant that I can't trigger the bug any more

(+1)

It should be fixed now. Turns out I initally believed the souce of trouble was the thing that determined if a tile was ocupied or not, so I erased all events with that. It wasn't but I forgot to give every event that thing back. I did now and it should be working fine with some luck.

Everything is working perfectly, nicely done!