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From the very beginning with the use of the black background with overlayed white text, this game sets the scene for what is to come; even more so with the use of the red highlighted text that is used to highlight the choices that the player must make in order to progress. There is noticeable uncertainty right off the bat when the player must choose between the left path, or the right; and then even further they must make the choice to keep their same path after the prompting whether they should turn back towards what is happening, like the person crying, or whether they should keep with their initial choice. There are a few different directions that the game gives you, whether you should go towards the person crying, towards the clearing, or to not investigate entirely. The game foreshadows future development with the book that brushes up against the persons leg and, whether they choose to investigate it or not. Though, I’m personally lost as to what occurs if the directions in the book are followed, I can assume they are to be used in the clearing to lead the player to another ending. Although, I also found that the player can be caught in a continuous cycle of going North within the clearing. Going into the game and based off the coloring of the text and background, I had the already formed expectation that it would be a horror game or similar to. From this, I had the expectation from the genre that I would not have the choice to turn back after a certain point or that there would be no achievable good ending. In light of this, it reverted from my expectation about the possible endings because I soon discovered there was an escapable good ending to get out of the maze.