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Compared to other similar twine games that we played these past 2 weeks, in this one it is important for the player to click a certain passage so as to retain new information about the characters and to progress the story. Rather than auto-advancing the passage, this way of constructing the game is do so as to include the player in the game playing out before them and so they can choose what various misadventure they might get into. The player can choose based off their own experience and personality whether they want to fight with the manager or the employee working at the Papa Johns, or even if they want to walk away from the situation entirely. These choices in turn lead the player down alternate paths put into the story, one of them being whether Ryan will choose to let Dave hold the pizzas from Domino’s or whether he declines and holds them himself. Choices are limited between 2-3 per passage and are words of agreement, or actions to be performed by the player such as to argue with the manager, leave, etc. These words are located in one of two places in the passage at different times, one being in line with the other text to explain something, like who Dave or Ryan are, or progress the game; And the other being at the bottom of the passage so to highlight the choice that the player has to perform an action. Clicking in this game can lead to further explanation or the player speaking or walking. One specific and memorable usage of the clicking action that the player can perform is when they eat the pizza at the end of the story. Clicking in this instance is used to let the player eat the pizza that they have adventured to retrieve, a surprising and well used use of the clicking action that they player is asked to perform.