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A jam submission

TarantiChristView game page

He sacrificed his life for us, but at what cost...
Submitted by hortondev.chris — 58 minutes before the deadline
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TarantiChrist's itch.io page

Optional Challenge
Tiny character - The main character is a tiny spider.

Sacrifice - How did you use the theme?
The spider sacrifices himself at the end of each level.

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Comments

Submitted(+1)

I really liked the movement and momentum in this game - it was so satisfying to nail that difficult final section (especially since I played impatiently lol). I feel like a speedrun of this game would be very interesting. My only real complaint is that sometimes the web didn't attach to the black walls and went through them (if I had to guess, it was because the web was moving fast enough to go through the wall without touching it, not sure though). Also curving the web by moving the mouse after clicking was a neat tactic.

Developer

I have been seeing others have problems with the web sticking to the black wall, and I think that you're right. I am using Unity's built-in hit detection, but I think I could optimize it because there isn't really any other way I can think to make sure it works 100% of the time. Also, I agree that curving the web is an awesome mechanic that I honestly didn't realize I was implementing. It is super cool to see new gameplay methods emerging out of our game that were not entirely intended but still add a lot of flavor. I super appreciate the feedback 😁

Submitted(+1)

Great mechanics for a jam game, good work you guys! Sometimes it was a bit difficult to get the timing of the swings down, I think making the web a bit faster would help with that, but other than that the gameplay is spot on.

Jam Host (2 edits) (+1)

I can't rate it, but this game is super amazing! I love how addictive swinging around feels, and the potential for advanced techniques like curving the web with your mouse is really awesome! Even though the foreground graphics are simple, the mechanics are clearly signposted and very intuitive! I do have some feedback though:

- I'd love to be able to retry in the middle of a level and not just when I've died!

- Sometimes, my web will hit a web-able wall and just pass through it

- A visual cue for when you're moving fast enough to lose limbs would be great!

-  A nitrome-style level select for levels the player has beaten would be a really good quality-of-life feature!

Developer(+1)

Thanks so much for the feedback, and I definitely agree with you about future features. We did what we could with the time limitation, but still had so much more we wanted to add. Happy Halloween! 😁🎃