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(Coming soon...)

(So this is going to be the final update. I managed to shrink the game down even further by deleting all of the audio files I didn't need and running more images through TinyPNG. It's at around 71 MB, which, if I can get the deployed version to work correctly, will be perfect. I'll likely have to add a few back in to mesh with the plugins, but at least it isn't close to half a gig anymore. I ran the Public Domain music I'm using through Audacity this morning to get the loops working. They sound pretty janky, but they'll do for now.)

(I'm still unhappy with the writing, but if I hear enough positive things about the gameplay or puzzles, I'll turn this entry into a real thing, using the improved story ideas I've thought up in the meantime. Otherwise, even if everyone hates it and it goes down as the next E.T. for Atari, I'm still happy that I managed to get this far. Over my first jam, I struggled to complete a mediocre game in eight weeks. Now I can do that in two.)

(So for everyone who followed this Dev Blog or answered my questions here or in the Discord, thank you so much. I really appreciate the help. This may not be my first jam, but it's still my second, so any help was completely welcome. Good luck on your project, and I'll see you tomorrow.)