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(1 edit)

I've been toying with the demo, it's fun and addictive. I didn't know where to post this but you really need to fix these few bugs  and I offer few suggestions on the side:

1. Neutral hero mobs tend to sail or spawn into map edges and get stuck there forever.
2.  Mob Turn phase creates horrible audio reverb of footstep sound, please at least implement turn off sound of neutral mobs and caravans.
3. Neutral hero mobs are too trivial once a single game advance beyond player heroes level 10 which is quite quickly with some . Please consider widening the levels which neutral heroes spawn in.
4. Attempting to convert 3 cities in a single turn or more hard crashes the game (I was testing if you could level up and buff characters continually converting to Pyre and back to others)
5. City conversion seems to have a hidden # limit not explained anywhere, or I missed the prompt
6. Please add explanations of Hero stats in Lexicon example to indicate how much does one 1+attack give
7.  Theo with Aetherforge and trading post is OP as hell in late game, you can basically get lucky roll continuous stat increases and he becomes an unstoppable god at any level.

 Multiple town conversion error code shrunked for convenience:

ERROR in
action number 1
of Draw Event
for object obj_con:
Variable Index [7] out of range [7]
at gml_Script_dobuild
############
gml_Script_convert_town
gml_Script_castlescreen
gml_Object_obj_con_Draw_64


I hope to see more factions and mob types and will buy it asap.