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It's very refreshing to see a game which adopts a craft-like style to its environment and characters. Everything from the cardboard walls to the crayon candles made the experience exciting to explore.

The horror elements genuinely gave me a spook or two, and the dark and limited vision really aided with that.

Personally, I would've like to see another example of puzzle usage within this demo but overall I thoroughly enjoyed my experience with this one! I'm looking forward to future updates on the project and I'll definitely be picking up the full version upon release!

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Thats great to hear Shimoko. Luckily the full release will have a quite a few puzzles. If you liked what we did in the demo, then you'll love what we have planned for the full game.