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(Day Ten:)

(Ladies and gentleman and everyone in-between, we have a title screen:)


(It's not crazy impressive, but I'm happy with how it turned out. When in doubt about color schemes, just pick different shades of the same color, am I right? Anyway, on the real stuff I worked on today:)

(All of the art is complete, including small events and one character animation. I even have a little instructions page made up. I'm implementing it into the game now as I type. I also went back and figured out what was wrong with the lighting, and also decided that it looks a little too soft for the game at the moment, and one scene in particular was downright ugly because of all of the color I tried to add. So I made the lighting look a little more segmented, so it actually fits with the otherwise flat shading and colors of the school. Here's the new version of the classroom:)


(I think it looks much cleaner. I've also added finishing touches to the story, which I'm still unhappy with, as it's way too cliche, like a YA dystopian novel. I'll refine some of the writing as I go, but the important thing is that it's finished and playable. It wasn't possible for me to write a masterpiece in twelve days, and I have to keep that in mind.)

(All that's left after tonight is playtesting and music. And then I release this half-polished adventure to the rest of mankind.)