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The audio was very effective for building a spooky atmosphere. Perhaps the level design could have done with a bit more populating though, especially in the first room (where you grab the flashlight) there seems to be no clear way to actually escape from the monster, and success felt like it was more based on luck than skill. Maybe we just missed a trick though, but having some items that could be thrown while hiding under the shelves or something like that could have been cool. The monsters glowing eyes in the dark were well done, and really increased the tension.

Thanks for the feedback. There are piles of items near the shelves you can pick up and throw to distract the demon.

I think I set him to be a little too sensitive to your actions aha. As for the level itself, it for sure could’ve been done better, originally the warehouse was planned to be bigger and more detailed but corners were cut.

Thanks again for playing!

So we did miss something- might have to go play it again now :D