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It says "press start" but that's the button to retry. :P

Cool mini game love the visuals! :)

i wish i could be a square...

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finally i can fulfill my dream of being a triangle

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Nice, I got 9200

nice game -- seems simple but there are a lot of little subtleties that force the player to make interesting decisions on the fly: differing heights, rotating, moving, fixed jump height.

good example of getting a lot of millage out of very few mechanics.

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Got 28206. But it gets laggy when you get around 25k, probably because all the obstacles behind you are staying loaded. Terry pls fix this :) So for example all the obstacles behind the last checkpoint you've picked could be deleted.

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To be honest... Im addicted to this, and I'm surprised! Because I dont like infinite runners. But this game made me realize that is just because the ones I have played are poorly design.

What I liked of this one is that is very well designed, it feels more like playing some Fall Guys trial than a normal runner.

The control is awesome, very responsive, and I'm impressed that for being so simple, is so adictive.

To be honest, I imagine it perfectly having some "juice", effects, etc.... it could be a time eater.

Good work Terry, you are a legend (I love VVVVVV), and you showed your talent even in that simple game. 

hey guys who are playing this there are wrap arounds in this game lookout for them

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Love it :)

A couple of things that feel unfair when they happen:

- A succession of jumps between small platforms, where misjudging the departure point of the first jump means you can never recover and will always overshoot the final platform in the sequence (which is often obscured anyway). It feels like more complex control over jumping would spoil the game, but maybe you can do some game-feel-magicTM on the platform sizes or spawning in that scenario to make it recoverable.  

- A horizontally moving platform after a giant cylinder path bifurcation. The cylinder blocks your view so you don't know there's a moving platform to consider, and so what happens is that you go right, for instance, and discover the platform you need to land on is too far in the opposite direction to reach. It's possible this falls into the git gud school of Triangle Running, but it always feels like an impossible jump.

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on the small platform jumps, you can move diagonally in the air back and forth to slow yourself down and not miss the last one, i.e. git gud

https://www.funvideogames.biz/2021/09/triangle-run.html

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Great game, Terry has truly mastered these games structured like super hexagon. I got ~28000 score, but it gets laggy out there unfortunately, maybe all the previous obstacles are staying loaded behind you? I also tried getting a high score without any checkpoints, but eventually the map stopped generating at around 5000 score lol

😊👍
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This is the game that sold me on Godot as a decent game engine ^^

Difficult arcade game.

Very nice game it has a nice challenge to it. 

So awesome Terry! Would love to provide art for one of your games one day.

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