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Joysticker Pro

Play games with a joystick instead of a keyboard · By Pixelbyte Studios

Many more buttons than gamepad

A topic by zantoku created Jul 24, 2018 Views: 323 Replies: 1
Viewing posts 1 to 2

Hi. I have a Saitek Heavy Equipment Side Panel, which is a six-axis, 27-Button Xinput device. I had been hoping to use Joysticker Pro to remap the buttons 20-27 to keyboard strokes, in order to bypass Unity's 20 button limit. Unfortunately, I can see no way to represent this powerful input device as a puny XBox360 controller... :-P

So for now I've been reverting to the old Joysticker 2.13, and that works easily and beautifully. But I fear that the old Joysticker will stop working at some point, as it is no longer updated. Is there a way to use the old Joysticker scripts with Joysticker Pro?

Developer (1 edit)

Currently, Joysticker Pro does not work with Joysticker scripts, but they could be made to if needed at some point in the future. The funny thing is, in order to do that, I'd end up using a portion of Joysticker to accomplish it because  it utilizes the Windows API for its joystick I/O.  The WinAPI has been around for a very long time and won't go away anytime soon.


P.S. I just looked at the controller you are using, and it is very cool.  I didn't know anything like that existed.