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69 Days After

Resource management, survival game. Hentai, lewd, adult content included, don't get fucked! · By noxDev

My first impressions within 10 minutes, and some bugs.

A topic by layarion created Jul 31, 2021 Views: 851 Replies: 2
Viewing posts 1 to 2
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Just opened this up about 10 minutes ago, and a few things immediately just kinda come at me. Some of these are my first impressions, and others are suggestions.

Streamline the book interface.

  • Get to the next book with less repetitive motion. I'm a big believer in that repetitive motion should be kept to as few clicks as possible because this improves the quality of life. So one way this could be done is by having a small icon of the other two books hovering in the air above the currently active book. This would allow me to get to the next NPC's book in 1 click instead of 2. Over the course of 4 time periods in a single day, multiplied by the days - this would cut down on the repetitiveness massively. OR, and alternative way is to get rid of the idea that you need 3 separate books. Instead, use one book and have it list their actions on the same page for all 3 off them. This has it's advantages of making it easier to quickly tick which actions you want done for each character and displaying their info on the same page will make it quicker to see how the group is doing as a whole. 
  • Quicker way to exit the book interface. If I could click "outside" of the book to close it, that would feel more natural to me because I'm used to being able to close an interface that way. Also if maybe a keyboard key could quickly get it out of my face like one of the keys near WASD. My first instinct when I first opened and wanted to close the books was not "oh, this left or right arrow is the way out of this". Besides, having an arrow for an exit feels wrong, because it just makes me think there's more than that I need to look at, rather than this is how to close it.

That's the only clear-cut suggestion I have so far, and my overall impression is I like where this could be going. One thing though, the experiences with being raided and with exploring...show me the game is lived through the words they write, and I wonder if it'd be more enjoyable if there was more witnessing the event unfold rather than hearing about the after thoughts. Perhaps seeing their thoughts during the event as well as witnessing it.

Anyway I found some bugs or errors:

1) I got raided...girl 2 says "I was raped and they had to watch" but when you look in the journals of girls 1 and 3, they have no idea girl 2 was raided, nor that the house itself was even raided. It never happened to them...back to my impressions...

2) I think I seen two typo's in the NPC Journal Tutorial. One when it said "if the horny meter is too low, they won't do anything". I think you meant "too high". Also, a typo on the MakeThemDrink section of the NPC Journal Tutorial. It referenced food instead of drink, when I think it meant to reference drink.

Playing v08 now, the spelling errors in the tutorial still exist.

Developer

Thanks for the reminder, those are now fixed.