Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

DAY 24

Aight the bulk of today's work (which wasn't a ton of time, maybe 20 minutes) consisted of messing around with additional control / input options for the kite; I want to see how it feels if you're allowed to just press Up / Down to move the kite up and down rather than having to move it onto a wind current, since I feel like that might make dodging certain projectiles smoother. However it doesn't quite work right now because I'm extremely tired and my brain is at like 10% lol. But yeah also wow it's October 24 already. By the time Devtober ends this will almost certainly just be a demo that I release (or don't release, idk it depends), and continue to work on it from there. Either way despite the massive amounts of stuff I'm doing outside of this jam, I'm very happy with the work I've done so far on ACTION KITE (working title).