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Thanks! This is awesome. I'm on the final step and seem to be running into an error when using the Create Animations button though. I believe I followed the guide properly. Here's what I'm getting:

IndexOutOfRangeException: Index was outside the bounds of the array. MSCUnityEditor.CreateSpriteKeyframes (UnityEngine.Sprite[] sprites, System.Int32[] spritesNumbers, System.Single[] keyTimer) (at Assets/MSC Animation Creator/Editor/Scripts/MSCUnityEditor.cs:289
(1 edit)

will look into it as soon as i'm back at the computer later this day.

did you check that the scriptable object was properly set in the editor window?

can you send me a screen of your editor window set?

I uploaded a new Version with presliced empty sprites to use, so you don't have to slice all the sprites... Because: ALL the sprites, even the empty ones have to be present and sliced!!!

Thank you so much! I'll give that a shot. I narrowed it down to my slices having different sprite numbers for some of the animations (mostly the fishing Sprites)

I'll give the pre-sliced ones a shot and see, because while I got the fishing animation working, I was still getting the error. I'm guessing it's because I didn't leave empty sprites in place when slicing and it probably shifted the indexes all around.

One last bit of feedback, in the tutorial I believe setting the anchor points for first row and second row on page 3 should have the images order swapped.

Thanks again for sharing this! It's super helpful.