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23 OCT 2021:

- Started making new background scenes so the player isn't just flying over the moon or earth. Mars, Saturn, etc. Earth turns out really good in Unreal Engine 4, but the other planets . . . not so much. So for the other planets I'm using Blender.

But making new backgrounds also revealed a new problem: Contrast

Here you can see a Mars background, but the default enemy laser color is a bit too similar. So I'll have to think of a way to make the laser colors compatible, not just with a Mars planet background, but with any background that I use in the game.

Good contrast in shmups is absolutely essential. Have you ever played a game where the contrast was so bad that you couldn't tell foreground objects from background objects? I've seen a lot of those. The worst ones are those with star backgrounds where the stars are white dots and the bullets or lasers are also white dots. 


Quote of the week:

"You may delay, but time will not." -- Benjamin Franklin

Thanks for reading and have a good rest of your week!