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Prompt 5: I won't compare the game to an actual drug, but it was actually very satisfying. My favorite mechanics was the particle brush because it felt very smooth. The differences in transparency between each circle create a really cool effect. Instead of being a line of circles of the same color, you get random colors, different sizes, and different transparencies. It reminded me of those classic gumball machines with all the different colored gumballs. A great quality of life thing that felt very needed in these types of games is the more finite adjustments with the sliders. The game is simultaneously giving the player control over some features, and removing that control in others. So when I draw a circle, I have full control over everything about the circle regarding its exact color and size. If I didn't like how it turned out or wanted to edit it into a different shape, I can just erase whichever part I want. However, if the player then moves to the loop tool, they actually have no control whatsoever. The tool just creates a diagonal line of circles that flash colors and has no customizability. Without getting overly philosophical while still trying to answer the prompt, I think this how it feels to be a person. You get to control some things in your life very concretely and precisely, and other things are out of your hands. Overall, I think that this game builds off of basic features with unique ideas and much needed quality of life changes compared to a more barebones version of this.