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(2 edits)

This game is a fantastic, but often frustrating adventure that keeps me coming back for more. Dare I say that AAA companies could learn a thing or two from this about how to make a game that players will keep on playing for years, without relying on dubious monetisation tactics such as loot boxes and content passes?


But if there's one thing I'd love to know, is how many upgrades are there in the game so far? I'm a games design student and I'm practising how to write a functionality specification. Right now, my document has an upgrades section containing 17 upgrades. How close am I to the total number?