Prompt 1: Describe the game as if it were a physical object.
Scattering or Falling didn’t exactly feel like a physical object, it felt like I was manipulating one. With the starting scene of triangles spreading around as my mouse moved around the canvas, I first imagined them as gas particles, but I found myself able to make them bigger by holding my mouse button. While this didn’t exactly zoom in it gave that sort of feeling of adjusting a microscope, and I soon found myself seeing them as little microbes traveling across the area from the viewfinder of a microscope.
Just like I could manipulate the background light in a microscope, I was able to adjust the background color, and once I was happy with that, the microbes seemed even more alive. Switching to a circle, felt like changing the lens or changing to a different petri dish. The circles dropped instead of spreading around, which didn’t feel as much like a microscope, but holding the mouse definitely gave that feel of zooming in on circular cells. To not suspend my belief, I found myself thinking of this as viewing the movement of blood cells and switched the color to a red to help my immersion.
What’s great is that just like a real microscope, there is the tactile feel of pushing in the trackpad. Sure, it’s not as fulfilling as turning a dial, but the feeling was still there, and the idea you go too far in it’s almost too much. Overall, I don’t think this was the intended feeling of the game at all, so I’m curious to see how others felt while playing.