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Week 6

For this week, my main focus was on the third level. Firstly I designed the level and explored several ideas of how we could make the levels more engaging while at the same time making the difficulty a bit more interesting. I also started exploring ideas on how to start making puzzles that would require the player to use the different hats and mechanics that we plan to add to our game. I divided the level into four paths. Each one of these paths will consist of a different puzzle that escalates in difficulty from the last one. One of these puzzles will be the one that needs the mechanics. It was designed so that it does not matter which mechanic the player picks up first it can be accomplished with it. I then created the level on our game engine. I added almost all of the puzzles. There is only one puzzle missing that needs some coding to make it work.