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Day 5

I made two new enemy types - a ranged stationary mage character periodically hurling balls of magma in the player's general direction (that's a mouthful), and a cute kamikaze imp that's faster than Usain Bolt (gifs below).

I also created low poly 'water' and 'magma' materials (or shaders like they are often referred to in other engines), imported some NPC characters that I'm going to use later, removed costly and unnecessary particle effects from AI characters and made a bunch of other small improvements that I can't recall now.

Plan for tomorrow:
- Level design a.k.a actually making something that resembles a video game and not a prototype of a rudimentary combat system.

Gifs!

"Catch!"
"Hey, little fella! Oh no... NO GOD, PLEASE NO! NOOOOOOOOOO!"