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Prompt 3: The way in which I played this game was first by exploration. Starting off, I toyed with each of the toggleable settings and sliders to understand what exactly they each did. While doing so, I did attempt to “break the game,” where I essentially put all the settings to max and began painting - which showed me that I can very quickly recolor the entire canvas. I had to be creative in regards to the RGB sliders because it was there that I was able to derive almost any color of my choosing with just a bit of tweaking and patience. After my attempts to break it, I then set myself my own goal - which was to essentially “fix” the settings after I had messed with them so drastically - and create a brush that looked unique. Eventually, I wound up using a variation of the “abstract shape brush,” where I made the size of it small, to where it was close to the size of a regular line, but had the added complexities of the abstract shapes within it. With this brush, I then experimented with colors and creating and then ultimately creating an image. Overall, I feel that the array of brush options is what truly made this feel like play, rather than just using a piece of software, because having so many options leaves room for creativity; and it is my belief that having an opportunity for creativity is a key component to the concept of “play.”