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This oddly reminds me of more existential, cosmic horror; as I learned more and more about the situation, I started to dread the end of that countdown more and more. You did a great job making me really want to examine everything in the room and making me pay close attention to details as I started to make connections. The whole narrative largely comes together in one's head, and I think that's really cool. 

The timer is a super cool feature that also pushed this sense of dread and anxiety... but I have to be honest and say that the constant ticking was very distracting. It's good as a reminder that I am on a time limit, though. Of course, the timer is also a really interesting application of the theme! 

Good work. This one's an easy favorite for me. 

I thought about the 'cosmic horror' angle myself. Had I written this, I suspect it would have had a totally different type of ending... O:-)
(You know, eldritch horrors emerging from the walls and someone getting sacrificed to them etc)

I am so flattered! Thank you for the kind words :D

While I was playtesting, I had to turn the volume off after a few playthroughs. I agree it's annoying as hell and a bit too loud, and if I'm not the only one to think that then it might be worth switching to a more subtle ticking sound for the post-jam update.