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(+2)

(Day Seven:)

(I'm back and things have happened. I spent all day pretty much mapping, and I got the bases of about four of them done, leaving me with three tomorrow. I'm not crazy happy with them (especially the front entrance), but I'm happy that they're done. I'm worried that their appearance won't fit in with the lore/world I've built, but it's nothing a little color and lighting  can't fix! I have the bases in black, white, and grey at the moment, so it's looking a little like Suits.)

(I did some bug-hunting as well and discovered some minor spelling mistakes and placements of windows and a switch being weird. Pretty much nothing that was disastrous or required a full day of fixing like, say, Day Three. But I still have a lot to do, including eventing some cutscenes, writing more dialogue and flavor text, and working with an often frustrating parallax mapping system, and with the deadline looming closer, it's getting pretty panic-inducing.)

(Also: why are puzzles so hard to create? I feel like all of mine either turn out too obvious and treat the player like a toddler, or are of the moon logic variety. It's maddening. I'll have people test it more to see what they think.)

(So I mentioned some time back that I'd have screenshots, and now I finally do. Here is the placeholder map for the first classroom:)


(...And here is the current version of it, with no color or lighting:)


(...Man, those desks look weird. Oh, well: the deadline approaches. Finally, I have the main character's sprite:)

(This is Ivy. I was having some trouble with her color scheme yesterday, so thank you to everyone on Discord, as well as everyone in my immediate vicinity, who helped me pick out which color to go with. I reused her failed color schemes (i.e. coral pink/sea foam and purple/darker purple) into other characters whose personalities complement the schemes better.)

(That about wraps things up. Thanks for reading!)