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(+4)

At this point, I have tried playing this game through once, and I enjoyed it a lot. It has some flaws that I would (have tried to) have done otherwise: 


The point system being one continuous scale makes it possible to have normal interactions with the characters referencing triggered events you haven't performed yet. It would, IMHO, have been better to create levels of points; you can't increase the characters' points further through normal interactions without having triggered an event.


The week is both too full of possible actions/normal interactions, and too empty of possible actions/triggered events. The normal events are too plentiful because they always increase the stats of the characters, referring back to the point system being a continuous scale. The triggered event possibilities aren't plentiful enough, as I spent a month (in-game) waiting for the Weed dealer to show up after you've been tasked with getting it within apx an hour. I also waited for two in-game months to finally find Julia to play a game.


There's too much unusable stuff. As an example, the gym in the building is unusable at all times, except ONE triggered event that doesn't increase your Strength stat, and though Alex talks about it as soon as you move in, you can't go there for weeks for the triggered event (The gym is used for three, IIRC, triggered events, but only one of them is an actual workout). Then there's the park. You start in it, and that's it. Yes, it's used as a meeting place for a few characters, but it could have been any place, the park adds nothing to the events, and except for, IIRC, four meetings that could have been done anywhere, it's just an unused destination.


I am also curious as to why you have to shower every other day for the first two weeks, then you can never again shower. Doing the laundry is both a normal chore and a triggered event, and serves as your shower? I would  have separated the two, making laundry more of a triggered event/weekly chore.


Lastly, if the creator(s) read this: Thank you for your creativity and labour. I had a lot of fun, and look forward to the next update.