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Gameplay caught me off-guard certain places, liked the minor puzzle areas where I had to use brief glimpses to figure out where I was while risking killing myself. I've seen a few "Close Your Eyes" Horror Games but have yet to see a "Close Your Eyes and Ears" Horror Game.  Interesting concept to say the least.

One legitimate issue I have though is the following: While I appreciate a Voice Actor in my horror games, I don't think we should also have our own voice muted when we close our ears. We're supposed to be thinking a lot during this I felt, covering our ears doesn't take away our internal monologue. (Unless I need to see a doctor, FAST)

If I were to offer a potential alternative for that issue, I'd either let the player character's voice stay consistent when we have our ears closed, or simply have the player character be a silent protagonist and their thoughts are communicated via text. (There's nothing wrong with a silent protagonist) 

(1 edit)

Hey, thanks for the feedback! 

Funny enough, we were actually having a silent protagonist for the majority of development until we became aware of some communicative issues. Mainly telling players that they are on the right path and telling players that they've found something important. Utilizing dialogue cues for those scenarios was the most convenient solution especially because time was very scarce. So giving up on a silent protagonist was a casualty we did to address some other issues. However, there are arguably better solutions for those problems.

But anyway I am glad that you've pointed it out. Appreciate it!