Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you for the feedback! Yeah, I did want the combat to have that hopeless feel, partially because I felt it would make for a more interesting narrative than just trying to beat all the guards again and again, and partially because this was a pain to program and programming a separate win condition just didn't feel appealing as a result. 

I am glad to hear that the writing worked in the end!