Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sixth day of the jam

I left the project yesterday with the decrease time system. 

After my breakfast I added a sprite for the visual cue. With that the player are gonna see a minus one every time he collide with a bad thing.



I've been thinking about the one way wall and I don't know how to make it. 

I have a scrappy way in mind. Let's say you're going to the right and in the background you're seeing a wall. You're passing through and after your move, the wall switch from the background to the player's layer. Like a switch thing. 

Either I do that or I deactive the object and when you're passing through, it active it. I don't really know, it'll be my task for tomorrow.

Otherwise, I create some moving blocs. 



The platform move to an invisble object that set the speed in an opposite direction. 

I cheat a little bit with the collision. I spent a good amount of hours trying to make a good collision system between the player and the moving platform and it's failed.

When the fish doesn't move, the platform goes through it instead of pushing it. So I'll apply the knockback effect. 

But this knockback effect doesn't decrease the time.

And that's it for today.

Next steps:

  1. Add somekind of stream things. If the player are in an horizontal one, he can move up or down, and for the vertical one, left or right.
  2. One way wall
  3. Optional : add more features (moving blocs)
  4. Work on the sprite and animations of the environment, the bounderies etc.
  5. Sfx and music time !
  6. A sprint ability?
  7. design some levels (with the plastic continent world, the tanker, the ancient cities etc)