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(+2)

It was fun to play a game set in the setting resembling my worst nightmares...This game lacked the "excitement" of a lot of horror games, but that's what made this stand out in my opinion. My suggestion to the developers would be to keep this quality in further developments.

Throughout the 8ish minutes it took me to find the mementos, the bit that creeped me out most of all was the sheer emptiness of it all. I wasn't feeling on edge due to the threat of jump scares that other games give, but instead found myself sweating, my senses heightened, at the thought of there being nothing there. It's like I was being watched...and the fact that the thing watching me remained unknown is the most exciting feature of the game. I was genuinely scared to open the doors sometimes, even though I knew from the reviews here that there would be no jump scares.

In order to build on and improve this game, my suggestion would be things such as puzzles, mazes, disappearing/reappearing mementos, doors shutting/locking behind you, and the lantern running out of oil (resulting in the need to find more...in the dark). These things would make the game more engaging, while preserving the feeling of emptiness, loneliness, and timelessness that makes this game special. 

The idea of liminality is played on really well by this game. Well done to the developers!

(+1)

This is some great feedback, thank you so much for playing, and I’m really happy to hear you enjoyed our liminal experience. 

Your ideas are great and definitely things we’d love to add in the future if/when we continue with development. It’s reassuring to hear that you found this to be a unique experience.


Thanks again!