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Dev Log 19-07-2018

What i focused today was mostly UI and tried to changed the workings of some things.

First i added a message showing at what wave currently the player is, i'm thinking of doing 4 waves of enemies and then a boss.

Then i added a "shield" (if you can call my drawing that :P) indicator at the top left showing how much "shields" the player have before dieing, and to the right side of the screen (also at the top) i added the player score! each enemy will have different scores when destroyed, however so far i only have one enemy type!

Then i spent the rest of my free time trying to rework some of the stuff i already made and was not happy how it was done.

For example, for the "Wave 1" message, i made it in a function so i dont have to repeat the same things each time i want to show the Wave message thingy.

I also wanted to do something similar with the enemy spawn "code"  and i kind of in part could. I managed to put the whole thing in a function so i dont have to repeat code. 

The current issue at the moment with the spawn code is to make it handle more than one type of enemy thats where im stuck at the moment :D

Here is a screenshot on how this changes looks: