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(1 edit)

Day 14

The spare time I had yesterday I was trying to get the highscores to work. And failed. Culprit was my wish to get an AES encrpytion of the transfered data to work. As this did not work out as expected, today I opted to at least get the highscores working some how. That is now the case but anyone who sniffes the URL can easily upload a highscore without playing the game... Please don't try and abuse this. ;)

But that put aside, the highscores are working! They are far from pretty and need still a lot of a polish but at least we can compete now! :)

Edit:

Uh... The highscores did work in Godot, do work in the linux export but they don't work in the web export... I see a cross-origin resource sharing error in the web console. Should be fixable, I guess. But I'm too tired right now. Next update then... ;)

Looks like it is fixed for now by adding a Access-Control-Allow-Origin header. But itch.io is using a CDN and I don't know if that URL is going to change over time. It probabaly is...