Some glitches/bugs:
- Collecting Ham sometimes glitches. It will flash once to collect, then the collection icon will re-appear, bu is un-clickable. I have to switch to another sub-screen and back before it can be clicked/cleared.
- The vineyard/grapes, clicking something (I presume the building? I am not certain, see below) causes it to go in to "upgrade mode", but after the 6o seconds it never upgrades anything. I have not checked if the phantom upgrade actually costs/uses any tools.
- As stated above the UI is very buggy. Sometimes my clicks register, sometimes they do not. Sometimes they seem to be detected as two clicks. Sometimes they seem to be detected as "click and hold/drag".
Some suggestions:
- As stated above, having a sidebar (possibly one that can be hidden/expanded on demand) to select and/or indicate the current tool/mode would be very useful. Being able to turn on/off some kind of auto/semi-auto mode would also be handy: Auto-Harvest/Plow/Clear/Prune -- Things that do not use up resources -- Can be fully auto and only require a single click or click and drag. For things which cost/use other resources, being able to disable any kind of auto-mode would be nice to prevent mis-detections.
For example, many times, while harvesting and plowing, the game sometimes will sow whatever my current seed is when my only desire was to harvest/plow as I had not yet decided what crops to plant. This is especially significant in this game because it appears ungathered crops eventually wither and die, wasting resources.
- Put a "Reserve" section in inventory. When selling or using inventory, never sell/use anything in "reserve". For example, having a "reserve" on 50 apples will prevent both the fruit press and the pigs from using the last 50 apples.
- Alone or in conjunction with the above, have production chains have specific "input bins" for use. This way I can assign how my resources are being used. I could, for example, put 50 apples in the fruit press (the king wants 50 cider), and thus prevent them from being used to feed the pigs.
- UI Improvements: Being able to quickly add/subtract/min/max amounts (especially for selling, including cider sales), would make it a lot easier than having to start a "sell all" and clicking hundreds of times to decrement the sell amount to the desired amount. Ideally, being able to key in specific numbers (from keyboard on laptop/pc or virtual/on-screen keyboard for mobile) would be great.
Other notes/Issues:
- The info for "Shovel" and "Blessed Shovel" show a "1%/10%" find rate, respectively. I have yet to find anything, except the first find--which I suspect is scripted rather than random chance.
- There are mentions/hints for other locations and/or people, which do not seem to exist. I suggest that if these things are not yet implemented, that the references/hints to them are suppressed for now. This includes things like growing grain, the grinding mill, and the bakery, which I am not able to find or acquire.
- Some things, such as toys for the child, do not seem to exists yet?