Oh and our research purpose was to explore horror without the need of an physical enemy or jumpscares. It was a really hard thing to work without because it's such an well established to have in horror games. We therefore wanted to base it on architectural atmosphere (lightning, sounds, objects etc), but we felt that we needed something more and we then added the sink, which have had mixed results. Some people thought it was cool, some didn't really understand what was going etc. :)