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As a fan of both RPG Maker and worlds set entirely in the sky (I have a similar setting, Azimuth, in which I released a novel several years ago, called Cloudgazer), I have a real soft spot for this one and glad I got a chance to play it. 

I was, I will be the first to admit, absolutely rubbish at it; but the scale and scope are super impressive for 2 weeks! There's some nice worldbuilding going on here and the commitment to the palette is bold & distinctive.

I'm not sure if it was a bug or not, but when moving to world map the "cursor" (which I presumed to be my craft) always seemed to start in the top middle, which sometimes made it tricky to keep in mind where I'd come from.

Overall though, it was very likeable and I'll be sure to give it another try (and not get steamrolled straightaway).

(+1)

The difficulty was intentionally a bit obtuse since I was trying to push item usage, but I think that tends to go against the natural rpg tendency to focus on abilities and attacking, so I'm gonna try to reevaluate how to balance them properly. Thank you so much for the overall compliment! I'm glad the scope of it all managed to be felt despite the brevity!