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Hey Nook! kuya_mencias from youtube here. 
I kind of homebrewed a lot based on my experience. Like an advantage system for War, where the players list down their advantages to gain +1 and said advantages canceled out if the opposition has an advantage themselves. And free actions every era to allow the player to declare war or create a settlement. I also allowed them to reroll if they don't like the outcome.

I  have played the game four times. Twice finished solo. One unfinished solo. And the last with a group of friends. Here's the world me and my friends played, Davois. (My friends and I pretended to be Gods. And skipped the Pantheon part because it would just prolong the game. xD) (Also this game took almost an entire week of on and off play.)

ElMoe, God of Rivers, Seas, and Lakes favors the Goldiland Empire, a people of Giantkind. They harvest the Arcane Trees, their leaves are smoked to expand the mind of the user, amplifying magic. Their neighbors to the north whom they trade a lot are the Republic, composed of demonkind called Blanca who has a fishery of the Healing fish. They are plagued by a cult that has summoned their ancestor, The Great Old One, to the continent. To the south is the Deadmines Company, composed of greedy Orc miners who left their homes for greener pastures. And Halfling refugees and Goat tribesmen formed a confederacy for their shared experience with being forced out of their home. On the southern side divided by the Glowing Mountains, the Arillo States, a demonkind theocracy who separated from the Republic, settled down near the Glowing Mountains which they believed that their god Arillo, brother to Blanca, resides. The original goatfolk tribe exploits the glowing stones from the mountains. However, a new group of goatfolk has separated again on the other side of the river. And lastly, a reclusive goatfolk mage has taken residence nearby for the last 2 centuries or so.

Auzare, God of the Night, has favored the Orcs. They are surrounded by a great forest with dire wolves as black as the night called Shadow Wolves. (He is kind of not finished yet because of midterms. xD)

Waipurga, Goddess of something grim. (I hate playing with this guy because he power games but I had the last laugh. xD) His people, the Dragonborn, live on an island, surrounded by a bigger island with jungles surrounded by a desert. (See! He has competition in mind.) His dragonborn people subjugated the only other neighbor he has the halflings. All the bad neighbors, a necromancer, Pentafish, and Waterdragon live outside the bigger island. (Again. Power gamer.) The only entrance to his island is guarded by the Goldiland empire who heard the pleas of the halflings from the Confederacy. In return for helping the halflings reclaim their homeland, the giants could exploit the gold and silver fishes that populate the inlet and the shadow foxes that roam outside the desert. No one can come in and out without the permission of the Goldiland empire. 

Reman, God of Wisdom and Knowledge, favors the Birdfolk. (He only played Era IV and stopped playing making me take the reigns of his islands. That's why it has the same art style as the center continent.)
Reman Reborn, God of Wisdom and Knowledge, (Secretly ElMoe) favors the bird folk Imperials. Their great empire although situated on the tip of the Northern islands holds great riches from the resources exploited like the Lightning crystals that amplify lightning magic, healing trees, and Giant Eagles perching on top of the mountains. Their colony the Revolutionists has separated from the Empire after the injustice of wealth distribution. While the Empire prospers twice, the Revolutionists were fighting the Jungle Elves - their greatest rival since the colony was founded. So they had enough and separated. Scoring victories and reclaiming land that the elves took from them. A group of pacifistic Revolutionaries has formed a Separatist settlement on the other side of the jungle away from all the fighting and death that both sides bring to each other. A similar group of jungle elves journeyed north and settled near the tip of the great lake away from all the bloodshed and war. To the north lives tieflings who are fighting electric snakes that slither in the wetlands that they call home. To the west lives catfolk who herds sheep that grows silk.