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Day eleven. Today was the day I could start on environment art. Systems were finished, well nearly, and now is the 'fun' part. In the morning I finished the last basic mechanic, respawning. As there won't be a save system, I've added a monetary cost to dying. At the moment with the money system you can get in debt, which I will either keep or change depending on how it plays:


In the afternoon I started on making ground tiles. Starting with the path tile, and then moving on to the base dry grass/ wheat tiles. I also created rock and grass clumps that can be added in to break up the uniform edges of the tiles a bit. Right now it looks basic, and the tiling is very apparent in the grass, but with large rocks added in, and different grass types for different map sections, it should look good. Additionally, I will be doing light colour grading in the polish phase, which should tie everything together. Overall, I'm just happy to get rid of the disgusting placeholder grass texture I had: