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This was cool. The "kick" mechanic was super spotty though. I spent most of my time doing headies. I wish they didn't go 'out of bounds' every time though. The visuals and music had me hyped up for action, so I was a little disappointed that I couldn't just smash it out. Tighten up collision and you might have something here.

Yep, kick mechanic was my fault

I feel I needed some more testing and feedback. At the beginning it worked as many of you described, but ball rolled away so fast it was impossible to kick it. Then after submitting I realized I could have made some sort of stopping mechanic instead of sticking the ball to the foot