Prompt 2: Find the Princess has two key rules, one is pushing a box another one is instantly moving by the coins. You can instantly move to a coin when you are in the same column or row with a coin. And the most interesting rule I think is these coins. As a game with the maze, the most common solution is trying to find a way to the goal. But in this game, directly finding a way to the goal is difficult because of the boxes on the way. In this way, many obvious routes that players choose might be blocked by boxes. To decrease the difficulty of this game, the designer introducing instantly moving into this game. But it's not what I expected it would be, the coin did not significantly decrease the game difficulty. When I first teleport by a coin in the complicated maze of level 4, I deviated from the original routes I anticipated. So, I think the designer must have considered this situation that the coin is a double-edged sword which means the players should avoid potential teleporting if they do not want to. After that, I restart level 4 and rearrange the routes carefully-use coins to avoid block and prevent being teleported by coin accidentally. In level 5, the maze becomes more complicated, but I could use my experience got in level 4 to easily find a way out. Therefore, the teleporting coin mechanism completely changes the way of playing a maze game and the tutorial of level 4 is also helpful.